lygia
/v1.1.4
/space
/scale
)scale a 2D space variable
Use:
scale(<vec2> st, <vec2|float> scale_factor [, <vec2> center])
#ifndef FNC_SCALE
#define FNC_SCALE
float scale(in float st, in float s, in float center) {
return (st - center) * s + center;
}
float scale(in float st, in float s) {
#ifdef CENTER_2D
return scale(st, s, CENTER);
#else
return scale(st, s, .5);
#endif
}
vec2 scale(in vec2 st, in vec2 s, in vec2 center) {
return (st - center) * s + center;
}
vec2 scale(in vec2 st, in float value, in vec2 center) {
return scale(st, vec2(value), center);
}
vec2 scale(in vec2 st, in vec2 s) {
#ifdef CENTER_2D
return scale(st, s, CENTER_2D);
#else
return scale(st, s, vec2(.5));
#endif
}
vec2 scale(in vec2 st, in float value) {
return scale(st, vec2(value));
}
vec3 scale(in vec3 st, in vec3 s, in vec3 center) {
return (st - center) * s + center;
}
vec3 scale(in vec3 st, in float value, in vec3 center) {
return scale(st, vec3(value), center);
}
vec3 scale(in vec3 st, in vec3 s) {
#ifdef CENTER_3D
return scale(st, s, CENTER_3D);
#else
return scale(st, s, vec3(.5));
#endif
}
vec3 scale(in vec3 st, in float value) {
return scale(st, vec3(value));
}
#endif
Use:
scale(<float2> st, <float2|float> scale_factor [, <float2> center])
#ifndef FNC_SCALE
#define FNC_SCALE
float scale(in float st, in float s, in float center) {
return (st - center) * s + center;
}
float scale(in float st, in float s) {
#ifdef CENTER_2D
return scale(st, s, CENTER);
#else
return scale(st, s, .5);
#endif
}
float2 scale(in float2 st, in float2 s, in float2 center) {
return (st - center) * s + center;
}
float2 scale(in float2 st, in float value, in float2 center) {
return scale(st, float2(value, value), center);
}
float2 scale(in float2 st, in float2 s) {
#ifdef CENTER_2D
return scale(st, s, CENTER_2D);
#else
return scale(st, s, float2(.5, .5));
#endif
}
float2 scale(in float2 st, in float value) {
return scale(st, float2(value, value));
}
float3 scale(in float3 st, in float3 s, in float3 center) {
return (st - center) * s + center;
}
float3 scale(in float3 st, in float value, in float3 center) {
return scale(st, float3(value, value, value), center);
}
float3 scale(in float3 st, in float3 s) {
#ifdef CENTER_3D
return scale(st, s, CENTER_3D);
#else
return scale(st, s, float3(.5, .5, .5));
#endif
}
float3 scale(in float3 st, in float value) {
return scale(st, float3(value, value, value));
}
#endif
fn scale(st: vec2<f32>, s: vec2<f32>) -> vec2<f32> {
return (st - 0.5) * s + 0.5;
}
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