LYGIA Shader Library

bounceInOut (lygia/v1.1.6/animation/easing/bounceInOut)

bounce in/out easing. From https://github.com/stackgl/glsl-easings

Dependencies:

Use:

<float> bounceInOut(<float> x)

Check it on Github



#ifndef FNC_BOUNCEINOUT
#define FNC_BOUNCEINOUT
float bounceInOut(in float t) {
    return t < 0.5
        ? 0.5 * (1.0 - bounceOut(1.0 - t * 2.0))
        : 0.5 * bounceOut(t * 2.0 - 1.0) + 0.5;
}
#endif

Examples

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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