LYGIA Shader Library

circularIn (lygia/v1.1.6/animation/easing/circularIn)

circular in easing. From https://github.com/stackgl/glsl-easings

Use:

circularIn(<float> x)

Check it on Github


#ifndef FNC_CIRCULARIN
#define FNC_CIRCULARIN
float circularIn(in float t) { return 1.0 - sqrt(1.0 - t * t); }
#endif

Examples

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