LYGIA Shader Library

circularOut (lygia/v1.1.6/animation/easing/circularOut)

circular out easing. From https://github.com/stackgl/glsl-easings

Use:

circularOut(<float> x)

Check it on Github


#ifndef FNC_CIRCULAROUT
#define FNC_CIRCULAROUT
float circularOut(in float t) { return sqrt((2.0 - t) * t); }
#endif

Examples

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