lygia
/v1.1.6
/animation
/easing
/circularOut
)circular out easing. From https://github.com/stackgl/glsl-easings
Use:
circularOut(<float> x)
#ifndef FNC_CIRCULAROUT
#define FNC_CIRCULAROUT
float circularOut(in float t) { return sqrt((2.0 - t) * t); }
#endif
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