lygia
/v1.1.6
/animation
/easing
/cubicIn
)cubic in easing. From https://github.com/stackgl/glsl-easings
Use:
cubicIn(<float> x)
#ifndef FNC_CUBICIN
#define FNC_CUBICIN
float cubicIn(in float t) { return t * t * t; }
#endif
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