LYGIA Shader Library

cubicInOut (lygia/v1.1.6/animation/easing/cubicInOut)

cubic in/out easing. From https://github.com/stackgl/glsl-easings

Use:

cubicInOut(<float> x)

Check it on Github


#ifndef FNC_CUBICINOUT
#define FNC_CUBICINOUT
float cubicInOut(in float t) {
    return t < 0.5
      ? 4.0 * t * t * t
      : 0.5 * pow(2.0 * t - 2.0, 3.0) + 1.0;
}
#endif

Examples

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