LYGIA Shader Library

cubicOut (lygia/v1.1.6/animation/easing/cubicOut)

cubic out easing. From https://github.com/stackgl/glsl-easings

Use:

cubicOut(<float> x)

Check it on Github


#ifndef FNC_CUBICOUT
#define FNC_CUBICOUT
float cubicOut(in float t) {
    float f = t - 1.0;
    return f * f * f + 1.0;
}
#endif


Examples

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