LYGIA Shader Library

elasticIn (lygia/v1.1.6/animation/easing/elasticIn)

elastic in easing. From https://github.com/stackgl/glsl-easings

Dependencies:

Use:

elasticIn(<float> x)

Check it on Github



#ifndef FNC_ELASTICIN
#define FNC_ELASTICIN
float elasticIn(in float t) { return sin(13.0 * t * HALF_PI) * pow(2.0, 10.0 * (t - 1.0)); }
#endif

Examples

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