LYGIA Shader Library

exponentialIn (lygia/v1.1.6/animation/easing/exponentialIn)

exponential in easing. From https://github.com/stackgl/glsl-easings

Use:

exponentialIn(<float> x)

Check it on Github


#ifndef FNC_EXPONENTIALIN
#define FNC_EXPONENTIALIN
float exponentialIn(in float t) { return t == 0.0 ? t : pow(2.0, 10.0 * (t - 1.0)); }
#endif

Examples

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