LYGIA Shader Library

exponentialOut (lygia/v1.1.6/animation/easing/exponentialOut)

exponential out easing. From https://github.com/stackgl/glsl-easings

Use:

exponentialOut(<float> x)

Check it on Github


#ifndef FNC_EXPONENTIALOUT
#define FNC_EXPONENTIALOUT
float exponentialOut(in float t) { return t == 1.0 ? t : 1.0 - pow(2.0, -10.0 * t); }
#endif

Examples

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