lygia
/v1.1.6
/animation
/easing
/linear
)Linear easing. From https://github.com/stackgl/glsl-easings
Dependencies:
lygia
/v1.1.6
/animation
/easing
/linearIn
.glsl
lygia
/v1.1.6
/animation
/easing
/linearOut
.glsl
lygia
/v1.1.6
/animation
/easing
/linearInOut
.glsl
Use:
linear(<float> x)
Use:
linear(<float> x)
#ifndef FNC_LINEAR
#define FNC_LINEAR
float linearIn(in float t) {
return t;
}
float linearOut(in float t) {
return t;
}
float linearInOut(in float t) {
return t;
}
#endif
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