LYGIA Shader Library

quadraticIn (lygia/v1.1.6/animation/easing/quadraticIn)

quadrtic in easing. From https://github.com/stackgl/glsl-easings

Use:

quadraticIn(<float> x)

Check it on Github


#ifndef FNC_QUADRATICIN
#define FNC_QUADRATICIN
float quadraticIn(in float t) { return t * t; }
#endif

Examples

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