LYGIA Shader Library

quadraticInOut (lygia/v1.1.6/animation/easing/quadraticInOut)

quadrtic in/out easing. From https://github.com/stackgl/glsl-easings

Use:

quadraticInOut(<float> x)

Check it on Github


#ifndef FNC_QUADRATICINOUT
#define FNC_QUADRATICINOUT
float quadraticInOut(in float t) {
    float p = 2.0 * t * t;
    return t < 0.5 ? p : -p + (4.0 * t) - 1.0;
}
#endif

Examples

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

Get the latest news and releases

Sign up for the news letter bellow, joing the LYGIA's channel on Discord or follow the Github repository