LYGIA Shader Library

quarticIn (lygia/v1.1.6/animation/easing/quarticIn)

quartic in easing. From https://github.com/stackgl/glsl-easings

Use:

quarticIn(<float> x)

Check it on Github


#ifndef FNC_QUARTICIN
#define FNC_QUARTICIN
float quarticIn(in float t) { return pow(t, 4.0); }
#endif

Examples

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