lygia
/v1.1.6
/animation
/easing
/quarticIn
)quartic in easing. From https://github.com/stackgl/glsl-easings
Use:
quarticIn(<float> x)
#ifndef FNC_QUARTICIN
#define FNC_QUARTICIN
float quarticIn(in float t) { return pow(t, 4.0); }
#endif
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