LYGIA Shader Library

quarticOut (lygia/v1.1.6/animation/easing/quarticOut)

quartic out easing. From https://github.com/stackgl/glsl-easings

Use:

quarticOut<float> x)

Check it on Github


#ifndef FNC_QUARTICOUT
#define FNC_QUARTICOUT
float quarticOut(in float t) { 
    float it = t - 1.0;
    return it * it * it * (1.0 - t) + 1.0; 
}
#endif

Examples

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