LYGIA Shader Library

sineIn (lygia/v1.1.6/animation/easing/sineIn)

sine in easing. From https://github.com/stackgl/glsl-easings

Dependencies:

Use:

sineIn(<float> x)

Check it on Github



#ifndef FNC_SINEIN
#define FNC_SINEIN
float sineIn(in float t) { return sin((t - 1.0) * HALF_PI) + 1.0; }
#endif

Examples

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