LYGIA Shader Library

sineInOut (lygia/v1.1.6/animation/easing/sineInOut)

sine in/out easing. From https://github.com/stackgl/glsl-easings

Dependencies:

Use:

sineInOut(<float> x)

Check it on Github



#ifndef FNC_SINEINOUT
#define FNC_SINEINOUT
float sineInOut(in float t) { return -0.5 * (cos(PI * t) - 1.0); }
#endif

Examples

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