LYGIA Shader Library

spriteLoop (lygia/v1.1.6/animation/spriteLoop)

sample a frame on a sprite sheet

Dependencies:

Use:

<SPRITELOOP_TYPE> SpriteLOOP(<SAMPLER_TYPE >tex, <vec2> st, <vec2> grid, <float> frame)

Check it on Github



#ifndef FNC_SPRITELOOP
#define FNC_SPRITELOOP

SAMPLESPRITE_TYPE spriteLoop(SAMPLER_TYPE tex, vec2 st, vec2 grid, float start_index, float end_index, float time) {
    float frame = mod(time, end_index-start_index);
    return sampleSprite(tex, st, grid, start_index + frame);
}

#endif

Dependencies:

Use:

<SPRITELOOP_TYPE> SpriteLOOP(<SAMPLER_TYPE >tex, <float2> st, <float2> grid, <float> frame)

Check it on Github



#ifndef FNC_SPRITELOOP
#define FNC_SPRITELOOP

SAMPLESPRITE_TYPE spriteLoop(SAMPLER_TYPE tex, float2 st, float2 grid, float start_index, float end_index, float time) {
    float frame = mod(time, end_index-start_index);
    return sampleSprite(tex, st, grid, start_index + frame);
}

#endif

Examples

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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