lygia
/v1.1.6
/color
/blend
/darken
)Photoshop Darken blend mode mplementations sourced from this article on https://mouaif.wordpress.com/2009/01/05/photoshop-math-with-glsl-shaders/
Use:
blendDarken(<float|vec3> base, <float|vec3> blend [, <float> opacity])
#ifndef FNC_BLENDDARKEN
#define FNC_BLENDDARKEN
float blendDarken(in float base, in float blend) { return min(blend,base); }
vec3 blendDarken(in vec3 base, in vec3 blend) {
return vec3(blendDarken(base.r, blend.r),
blendDarken(base.g, blend.g),
blendDarken(base.b, blend.b));
}
vec3 blendDarken(in vec3 base, in vec3 blend, in float opacity) { return (blendDarken(base, blend) * opacity + base * (1. - opacity)); }
#endif
Use:
blendDarken(<float|float3> base, <float|float3> blend [, <float> opacity])
#ifndef FNC_BLENDDARKEN
#define FNC_BLENDDARKEN
float blendDarken(in float base, in float blend) {
return min(blend,base);
}
float3 blendDarken(in float3 base, in float3 blend) {
return float3( blendDarken(base.r, blend.r),
blendDarken(base.g, blend.g),
blendDarken(base.b, blend.b) );
}
float3 blendDarken(in float3 base, in float3 blend, in float opacity) {
return (blendDarken(base, blend) * opacity + base * (1. - opacity));
}
#endif
LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.
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