LYGIA Shader Library

difference (lygia/v1.1.6/color/blend/difference)

Photoshop Difference blend mode mplementations sourced from this article on https://mouaif.wordpress.com/2009/01/05/photoshop-math-with-glsl-shaders/

Use:

blendDifference(<float|vec3> base, <float|vec3> blend [, <float> opacity])

Check it on Github


#ifndef FNC_BLENDDIFFERENCE
#define FNC_BLENDDIFFERENCE
float blendDifference(in float base, in float blend) { return abs(base-blend); }
vec3  blendDifference(in vec3 base, in vec3 blend) { return abs(base-blend); }
vec3  blendDifference(in vec3 base, in vec3 blend, in float opacity) { return (blendDifference(base, blend) * opacity + base * (1. - opacity)); }
#endif

Use:

blendDifference(<float|float3> base, <float|float3> blend [, <float> opacity])

Check it on Github


#ifndef FNC_BLENDDIFFERENCE
#define FNC_BLENDDIFFERENCE
float blendDifference(in float base, in float blend) {
    return abs(base-blend);
}

float3 blendDifference(in float3 base, in float3 blend) {
    return abs(base-blend);
}

float3 blendDifference(in float3 base, in float3 blend, in float opacity) {
    return (blendDifference(base, blend) * opacity + base * (1. - opacity));
}
#endif

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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