lygia
/v1.1.6
/color
/blend
/hardLight
)Photoshop HardLight blend mode mplementations sourced from this article on https://mouaif.wordpress.com/2009/01/05/photoshop-math-with-glsl-shaders/
Dependencies:
Use:
blendHardLight(<float|vec3> base, <float|vec3> blend [, <float> opacity])
#ifndef FNC_BLENDHARDLIGHT
#define FNC_BLENDHARDLIGHT
float blendHardLight(in float base, in float blend) {
return blendOverlay(blend, base);
}
vec3 blendHardLight(in vec3 base, in vec3 blend) {
return blendOverlay(blend, base);
}
vec3 blendHardLight(in vec3 base, in vec3 blend, in float opacity) {
return (blendHardLight(base, blend) * opacity + base * (1. - opacity));
}
#endif
Dependencies:
Use:
blendHardLight(<float|float3> base, <float|float3> blend [, <float> opacity])
#ifndef FNC_BLENDHARDLIGHT
#define FNC_BLENDHARDLIGHT
float blendHardLight(in float base, in float blend) {
return blendOverlay(blend, base);
}
float3 blendHardLight(in float3 base, in float3 blend) {
return blendOverlay(blend, base);
}
float3 blendHardLight(in float3 base, in float3 blend, in float opacity) {
return (blendHardLight(base, blend) * opacity + base * (1. - opacity));
}
#endif
LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.
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