lygia
/v1.1.6
/color
/blend
/linearLight
)Photoshop Linear Light blend mode mplementations sourced from this article on https://mouaif.wordpress.com/2009/01/05/photoshop-math-with-glsl-shaders/
Dependencies:
lygia
/v1.1.6
/color
/blend
/linearDodge
.glsl
lygia
/v1.1.6
/color
/blend
/linearBurn
.glsl
Use:
blendLinearLigth(<float|vec3> base, <float|vec3> blend [, <float> opacity])
#ifndef FNC_BLENDLINEARLIGHT
#define FNC_BLENDLINEARLIGHT
float blendLinearLight(in float base, in float blend) {
return blend < .5? blendLinearBurn(base, (2. * blend)): blendLinearDodge(base, (2. * (blend- .5)));
}
vec3 blendLinearLight(in vec3 base, in vec3 blend) {
return vec3(blendLinearLight(base.r, blend.r),
blendLinearLight(base.g, blend.g),
blendLinearLight(base.b, blend.b));
}
vec3 blendLinearLight(in vec3 base, in vec3 blend, in float opacity) {
return (blendLinearLight(base, blend) * opacity + base * (1. - opacity));
}
#endif
LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.
Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).
It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.
Sign up for the news letter bellow, joing the LYGIA's channel on Discord or follow the Github repository