LYGIA Shader Library

fire (lygia/v1.1.6/color/palette/fire)

Simpler fire color ramp

Use:

<vec3> fire(<float> value)

Check it on Github


#ifndef FNC_FIRE
#define FNC_FIRE
vec3 fire(float x) { return vec3(1.0, 0.25, 0.0625) * exp(4.0 * x - 1.0); }
#endif

Use:

<float3> fire(<float> value)

Check it on Github


#ifndef FNC_FIRE
#define FNC_FIRE
float3 fire(float x) { return float3(1.0, 0.25, 0.0625) * exp(4.0 * x - 1.0); }
#endif

Dependencies:

Use:

<float3> fire(<float> value)

Check it on Github



#ifndef FNC_FIRE
#define FNC_FIRE

inline __host__ __device__  float3 fire(float x) { return make_float3(1.0f, 0.25f, 0.0625f) * exp(4.0 * x - 1.0); }

#endif

Examples

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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