lygia
/v1.1.6
/color
/palette
/fire
)Simpler fire color ramp
Use:
<vec3> fire(<float> value)
#ifndef FNC_FIRE
#define FNC_FIRE
vec3 fire(float x) { return vec3(1.0, 0.25, 0.0625) * exp(4.0 * x - 1.0); }
#endif
Use:
<float3> fire(<float> value)
#ifndef FNC_FIRE
#define FNC_FIRE
float3 fire(float x) { return float3(1.0, 0.25, 0.0625) * exp(4.0 * x - 1.0); }
#endif
Dependencies:
lygia
/v1.1.6
/math
/operations
.glsl
Use:
<float3> fire(<float> value)
#ifndef FNC_FIRE
#define FNC_FIRE
inline __host__ __device__ float3 fire(float x) { return make_float3(1.0f, 0.25f, 0.0625f) * exp(4.0 * x - 1.0); }
#endif
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