LYGIA Shader Library

soft (lygia/v1.1.6/color/palette/spectral/soft)

Soft chroma spectrum

Dependencies:

Use:

<vec3> spectral_soft(<float> value)

Check it on Github


#ifndef FNC_CHROMA
#define FNC_CHROMA

vec3 spectral_soft(float x) {
    float delta = 0.5;
    vec3 color = vec3(1.0);
    float freq = x * PI;
    color.r = sin(freq - delta);
    color.g = sin(freq);
    color.b = sin(freq + delta);
    return pow(color, vec3(4.0));
}

#endif

Dependencies:

Use:

<float3> spectral_soft(<float> value)

Check it on Github



#ifndef FNC_SPECTRAL_SOFT
#define FNC_SPECTRAL_SOFT

float3 spectral_soft(float x) {
    float delta = 0.5;
    float3 color = float3(1.0, 1.0, 1.0);
    float freq = x * PI;
    color.r = sin(freq - delta);
    color.g = sin(freq);
    color.b = sin(freq + delta);
    return pow(color, float3(4.0, 4.0, 4.0));
}

#endif

Examples

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