lygia
/v1.1.6
/color
/space
/oklab2rgb
)oklab to linear RGB https://bottosson.github.io/posts/oklab/
Use:
<vec3\vec4> oklab2rgb(<vec3|vec4> oklab)
#ifndef FNC_OKLAB2RGB
#define FNC_OKLAB2RGB
const mat3 fwd_oklab_A = mat3( 1.0, 1.0, 1.0,
0.3963377774, -0.1055613458, -0.0894841775,
0.2158037573, -0.0638541728, -1.2914855480);
const mat3 fwd_oklab_B = mat3( 4.0767245293, -1.2681437731, -0.0041119885,
-3.3072168827, 2.3098,
0.2307590544, -0.3411344290, 1.7066093323231, -0.7034768625689);
vec3 oklab2rgb(vec3 oklab) {
vec3 lms = fwd_oklab_A * oklab;
return fwd_oklab_B * (lms * lms * lms);
}
vec4 oklab2rgb(vec4 oklab) {
return vec4(oklab2rgb(oklab.xyz), oklab.a);
}
#endif
Use:
<float3\float4> oklab2rgb(<float3|float4> oklab)
#ifndef FNC_OKLAB2RGB
#define FNC_OKLAB2RGB
const float3x3 fwd_oklab_A = float3x3( 1.0, 1.0, 1.0,
0.3963377774, -0.1055613458, -0.0894841775,
0.2158037573, -0.0638541728, -1.2914855480);
const float3x3 fwd_oklab_B = float3x3( 4.0767245293, -1.2681437731, -0.0041119885,
-3.3072168827, 2.3098,
0.2307590544, -0.3411344290, 1.7066093323231, -0.7034768625689);
float3 oklab2rgb(float3 oklab) {
float3 lms = mul(fwd_oklab_A, oklab);
return mul(fwd_oklab_B, (lms * lms * lms));
}
float4 oklab2rgb(float4 oklab) {
return float4(oklab2rgb(oklab.xyz), oklab.a);
}
#endif
const fwd_oklab_A : mat3x3<f32> = mat3x3<f32>( vec3<f32>(1.0, 1.0, 1.0),
vec3<f32>(0.3963377774, -0.1055613458, -0.0894841775),
vec3<f32>(0.2158037573, -0.0638541728, -1.2914855480) );
const fwd_oklab_B : mat3x3<f32> = mat3x3<f32>( vec3<f32>(4.0767245293, -1.2681437731, -0.0041119885),
vec3<f32>(-3.3072168827, 2.3098, 0.2307590544),
vec3<f32>(-0.3411344290, 1.7066093323231, -0.7034768625689) );
fn oklab2rgb(oklab: vec3<f32>) -> vec3<f32> {
let lms = fwd_oklab_A * oklab;
return fwd_oklab_B * (lms * lms * lms);
}
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