LYGIA Shader Library

rgb2lab (lygia/v1.1.6/color/space/rgb2lab)

Converts a RGB color to Lab color space.

Dependencies:

Use:

rgb2lab(<vec3|vec4> color)

Check it on Github



#ifndef FNC_RGB2LAB
#define FNC_RGB2LAB
vec3 rgb2lab(in vec3 c) {
    vec3 lab = xyz2lab( rgb2xyz( c ) );
    return vec3(lab.x / 100.0,
                0.5 + 0.5 * (lab.y / 127.0),
                0.5 + 0.5 * (lab.z / 127.0));
}

vec4 rgb2lab(in vec4 rgb) { return vec4(rgb2lab(rgb.rgb),rgb.a); }
#endif

Dependencies:

Use:

rgb2lab(<float3|float4> color)

Check it on Github



#ifndef FNC_RGB2LAB
#define FNC_RGB2LAB
float3 rgb2lab(in float3 c) {
    float3 lab = xyz2lab( rgb2xyz( c ) );
    return float3(  lab.x / 100.0,
                    0.5 + 0.5 * (lab.y / 127.0),
                    0.5 + 0.5 * (lab.z / 127.0));
}

float4 rgb2lab(in float4 rgb) { return float4(rgb2lab(rgb.rgb),rgb.a); }
#endif

Dependencies:

Check it on Github


fn rgb2lab(c: vec3<f32> ) -> vec3<f32> {
    let lab = xyz2lab(rgb2xyz(c));
    return vec3<f32>(   lab.x / 100.0,
                        0.5 + 0.5 * (lab.y / 127.0),
                        0.5 + 0.5 * (lab.z / 127.0));
}

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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