lygia
/v1.1.6
/color
/space
/rgb2yiq
)Convert from linear RGB to YIQ which was the followin range. Using conversion matrices from FCC NTSC Standard (SMPTE C) https://en.wikipedia.org/wiki/YIQ
Use:
rgb2yiq(<vec3|vec4> color)
#ifndef FNC_RGB2YIQ
#define FNC_RGB2YIQ
const mat3 rgb2yiq_mat = mat3(0.300, 0.5900, 0.1100,
0.599, -0.2773, -0.3217,
0.213, -0.5251, 0.3121);
vec3 rgb2yiq(in vec3 rgb) {
return rgb2yiq_mat * rgb;
}
vec4 rgb2yiq(in vec4 rgb) {
return vec4(rgb2yiq(rgb.rgb), rgb.a);
}
#endif
Use:
<float3|float4> rgb2yiq(<float3|float4> color)
#ifndef FNC_RGB2YIQ
#define FNC_RGB2YIQ
const float3x3 rgb2yiq_mat = float3x3(
0.300, 0.5900, 0.1100,
0.599, -0.2773, -0.3217,
0.213, -0.5251, 0.3121
);
float3 rgb2yiq(in float3 rgb) {
return mul(rgb2yiq_mat, rgb);
}
float4 rgb2yiq(in float4 rgb) {
return float4(rgb2yiq(rgb.rgb), rgb.a);
}
#endif
const rgb2yiq_mat : mat3x3<f32> = mat3x3<f32>( vec3<f32>(0.300, 0.5900, 0.1100),
vec3<f32>(0.599, -0.2773, -0.3217),
vec3<f32>(0.213, -0.5251, 0.3121) );
fn rgb2yiq(rgb : vec3<f32>) -> vec3<f32> {
return rgb2yiq_mat * rgb;
}
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