lygia
/v1.1.6
/color
/space
/rgb2yuv
)pass a color in RGB and get it in YUB
Use:
rgb2yuv(<vec3|vec4> color)
#ifndef FNC_RGB2YUV
#define FNC_RGB2YUV
#ifdef YUV_SDTV
const mat3 rgb2yuv_mat = mat3(
.299, -.14713, .615,
.587, -.28886, -.51499,
.114, .436, -.10001
);
#else
const mat3 rgb2yuv_mat = mat3(
.2126, -.09991, .615,
.7152, -.33609,-.55861,
.0722, .426, -.05639
);
#endif
vec3 rgb2yuv(in vec3 rgb) {
return rgb2yuv_mat * rgb;
}
vec4 rgb2yuv(in vec4 rgb) {
return vec4(rgb2yuv(rgb.rgb),rgb.a);
}
#endif
Use:
rgb2yuv(<float3|float4> color)
#ifndef FNC_RGB2YUV
#define FNC_RGB2YUV
#ifdef YUV_SDTV
const float3x3 rgb2yuv_mat = float3x3(
.299, -.14713, .615,
.587, -.28886, -.51499,
.114, .436, -.10001
);
#else
const float3x3 rgb2yuv_mat = float3x3(
.2126, -.09991, .615,
.7152, -.33609,-.55861,
.0722, .426, -.05639
);
#endif
float3 rgb2yuv(in float3 rgb) {
return mul(rgb2yuv_mat, rgb);
}
float4 rgb2yuv(in float4 rgb) {
return float4(rgb2yuv(rgb.rgb),rgb.a);
}
#endif
// #ifdef YUV_SDTV
// const rgb2yuv_mat = mat3x3<f32>(
// vec3<f32>(0.299, -0.14713, 0.615),
// vec3<f32>(0.587, -0.28886, -0.51499),
// vec3<f32>(0.114, 0.436, -0.10001)
// );
// #else
const rgb2yuv_mat = mat3x3<f32>(
vec3<f32>(0.2126, -.09991, .615),
vec3<f32>(0.7152, -.33609,-.55861),
vec3<f32>(0.0722, .426, -.05639)
);
// #endif
fn rgb2yuv(rgb: vec3<f32>) -> vec3<f32> {
return rgb2yuv_mat * rgb;
}
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