lygia
/v1.1.6
/color
/tonemap
/linear
)linear tonempa (no modifications are applied)
Use:
<vec3|vec4> tonemapLinear(<vec3|vec4> x)
#ifndef FNC_TONEMAPLINEAR
#define FNC_TONEMAPLINEAR
vec3 tonemapLinear(const vec3 v) { return v; }
vec4 tonemapLinear(const vec4 v) { return v; }
#endif
Use:
<float3|float4> tonemapLinear(<float3|float4> x)
#ifndef FNC_TONEMAPLINEAR
#define FNC_TONEMAPLINEAR
float3 tonemapLinear(const float3 x) { return x; }
float4 tonemapLinear(const float4 x) { return x; }
#endif
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Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).
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