LYGIA Shader Library

bridge (lygia/v1.1.6/draw/bridge)

create a bridge on a given in_value and draw a stroke inside that gap

Dependencies:

Use:

bridge(<float|vec2|vec3|vec4> in_value, <float> sdf, <float> size, <float> width)

Check it on Github



#ifndef FNC_BRIDGE
#define FNC_BRIDGE
float bridge(float c, float d, float s, float w) {
    c *= 1.0 - stroke(d, s , w * 2.0);
    return c + stroke(d, s, w);
}

vec2 bridge(vec2 c, float d, float s, float w) {
    c *= 1.0 - stroke(d, s , w * 2.0);
    return c + stroke(d, s, w);
}

vec3 bridge(vec3 c, float d, float s, float w) {
    c *= 1.0 - stroke(d, s , w * 2.0);
    return c + stroke(d, s, w);
}

vec4 bridge(vec4 c, float d, float s, float w) {
    c *= 1.0 - stroke(d, s , w * 2.0);
    return c + stroke(d, s, w);
}

#endif

Dependencies:

Use:

bridge(<float|float2|float3|float4> in_value, <float> sdf, <float> size, <float> width)

Check it on Github



#ifndef FNC_BRIDGE
#define FNC_BRIDGE
float bridge(float c, float d, float s, float w) {
    c *= 1.0 - stroke(d, s , w * 2.0);
    return c + stroke(d, s, w);
}

float2 bridge(float2 c, float d, float s, float w) {
    c *= 1.0 - stroke(d, s , w * 2.0);
    return c + stroke(d, s, w);
}

float3 bridge(float3 c, float d, float s, float w) {
    c *= 1.0 - stroke(d, s , w * 2.0);
    return c + stroke(d, s, w);
}

float4 bridge(float4 c, float d, float s, float w) {
    c *= 1.0 - stroke(d, s , w * 2.0);
    return c + stroke(d, s, w);
}

#endif

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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