LYGIA Shader Library

rect (lygia/v1.1.6/draw/rect)

draw a rectangel filled or not.

Dependencies:

Use:

rect(<vec2> st, <vec2> size [, <float> width])

Check it on Github





#ifndef FNC_RECT
#define FNC_RECT

float rect(vec2 st, vec2 size, float strokeWidth) {
    return stroke(rectSDF(st, size), 1.0, strokeWidth);
}

float rect(vec2 st, float size, float strokeWidth) {
    return stroke(rectSDF(st, vec2(size)), 1.0, strokeWidth);
}

float rect(vec2 st, vec2 size) {
    return fill(rectSDF(st, size), 1.0);
}

float rect(vec2 st, float size) {
    return fill(rectSDF(st, vec2(size)), 1.0);
}

#endif

Dependencies:

Use:

rect(<float2> st, <float2> size [, <float> width])

Check it on Github





#ifndef FNC_RECT
#define FNC_RECT
float rect(float2 st, float2 size) {
    return fill(rectSDF(st, size), 1.0);
}

float rect(float2 st, float2 size, float strokeWidth) {
    return stroke(rectSDF(st, size), 1.0, strokeWidth);
}
#endif

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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