lygia
/v1.1.6
/geometry
/triangle
/centroid
)returns the centroid of a triangle
Dependencies:
Use:
<vec3> centroid(<Triangle> tri)
#ifndef FNC_TRIANGLE_CENTROID
#define FNC_TRIANGLE_CENTROID
vec3 centroid(Triangle _tri) { return (_tri.a + _tri.b + _tri.c) * 0.3333333333333; }
#endif
Dependencies:
Use:
<float3> centroid(<Triangle> tri)
#ifndef FNC_TRIANGLE_CENTROID
#define FNC_TRIANGLE_CENTROID
float3 centroid(Triangle _tri) { return (_tri.a + _tri.b + _tri.c) * 0.3333333333333f; }
#endif
Dependencies:
Use:
<float3> centroid(<Triangle> tri)
#ifndef FNC_TRIANGLE_CENTROID
#define FNC_TRIANGLE_CENTROID
inline __host__ __device__ float3 centroid(const Triangle& _tri) { return (_tri.a + _tri.b + _tri.c) * 0.3333333333333f; }
#endif
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