lygia
/v1.1.6
/lighting
/light
/falloff
)#ifndef FNC_LIGHT_FALLOFF
#define FNC_LIGHT_FALLOFF
float falloff(const in float _dist, const in float _lightRadius) {
float att = clamp(1.0 - _dist * _dist / (_lightRadius * _lightRadius), 0.0, 1.0);
att *= att;
return att;
}
#endif
#ifndef FNC_LIGHT_FALLOFF
#define FNC_LIGHT_FALLOFF
float falloff(float _dist, float _lightRadius) {
float att = saturate(1.0 - _dist * _dist / (_lightRadius * _lightRadius));
att *= att;
return att;
}
#endif
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