LYGIA Shader Library

cast (lygia/v1.1.6/lighting/ray/cast)

cast ray by specific distance

Dependencies:

Use:

<vec3> rayCast(<Ray> ray, <float> dist)

Check it on Github



#ifndef FNC_RAYCAST
#define FNC_RAYCAST

vec3 rayCast(Ray ray, float dist) {
    return ray.origin + ray.direction * dist;
}

#endif

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