lygia
/v1.1.6
/lighting
/ray
/cast
)cast ray by specific distance
Dependencies:
Use:
<vec3> rayCast(<Ray> ray, <float> dist)
#ifndef FNC_RAYCAST
#define FNC_RAYCAST
vec3 rayCast(Ray ray, float dist) {
return ray.origin + ray.direction * dist;
}
#endif
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