lygia
/v1.1.6
/lighting
/ray
/new
)creates a new Ray asigning origin and direction
Dependencies:
Use:
rayNew(inout <Ray> ray, [<vec3> origin, <vec3> direction])
<Ray> rayNew(<vec3> origin, [<vec3> direction])
#ifndef FNC_RAYNEW
#define FNC_RAYNEW
void rayNew(inout Ray ray, vec3 origin, vec3 direction) {
ray.origin = origin;
ray.direction = direction;
}
void rayNew(inout Ray ray, vec3 origin) {
rayNew(ray, origin, vec3(0.0, 0.0, 1.0));
}
void rayNew(inout Ray ray) {
rayNew(ray, vec3(0.0, 0.0, 0.0), vec3(0.0, 0.0, 1.0));
}
Ray rayNew(vec3 origin, vec3 direction) {
Ray ray;
ray.origin = vec3(0.0, 0.0, 0.0);
ray.direction = vec3(0.0, 0.0, 1.0);
rayNew(ray, origin, direction);
return ray;
}
Ray rayNew(vec3 origin) {
Ray ray;
ray.origin = vec3(0.0, 0.0, 0.0);
ray.direction = vec3(0.0, 0.0, 1.0);
rayNew(ray, origin);
return ray;
}
Ray rayNew() {
Ray ray;
ray.origin = vec3(0.0, 0.0, 0.0);
ray.direction = vec3(0.0, 0.0, 1.0);
rayNew(ray);
return ray;
}
#endif
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