lygia
/v1.1.6
/lighting
/specular
/beckmann
)Dependencies:
#ifndef FNC_SPECULAR_BECKMANN
#define FNC_SPECULAR_BECKMANN
float specularBeckmann(const in vec3 L, const in vec3 N, const in vec3 V, const in float roughness) {
float NoH = dot(N, normalize(L + V));
return beckmann(NoH, roughness);
}
float specularBeckmann(const in vec3 L, const in vec3 N, const in vec3 V, const in float roughness, const in float fresnel) {
return specularBeckmann(L, N, V, roughness);
}
float specularBeckmann(const in vec3 L, const in vec3 N, const in vec3 V, const in float NoV, const in float NoL, const in float roughness, const in float fresnel) {
return specularBeckmann(L, N, V, roughness);
}
#endif
Dependencies:
#ifndef FNC_SPECULAR_BECKMANN
#define FNC_SPECULAR_BECKMANN
float specularBeckmann(float3 L, float3 N, float3 V, float roughness) {
float NoH = dot(N, normalize(L + V));
return beckmann(NoH, roughness);
}
float specularBeckmann(float3 L, float3 N, float3 V, float roughness, float fresnel) {
return specularBeckmann(L, N, V, roughness);
}
float specularBeckmann(float3 L, float3 N, float3 V, float NoV, float NoL, float roughness, float fresnel) {
return specularBeckmann(L, N, V, roughness);
}
#endif
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