lygia
/v1.1.6
/math
/aafract
)Anti-aliasing fract function. It clamp except for a 2-pixel wide gradient along the edge Based on this example https://www.shadertoy.com/view/4l2BRD
Dependencies:
Use:
<float> aafract(<float> x)
#ifndef FNC_AAFRACT
#define FNC_AAFRACT
#if defined(GL_OES_standard_derivatives)
#extension GL_OES_standard_derivatives : enable
#endif
float aafract(float x) {
#if !defined(GL_ES) || __VERSION__ >= 300 || defined(GL_OES_standard_derivatives)
float afwidth = 2.0 * length(vec2(dFdx(x), dFdy(x)));
float fx = fract(x);
float idx = 1. - afwidth;
return (fx < idx) ? fx : map(fx, idx, 1., fx, 0.);
#elif defined(AA_EDGE)
float afwidth = AA_EDGE;
float fx = fract(x);
float idx = 1. - afwidth;
return (fx < idx) ? fx : map(fx, idx, 1., fx, 0.);
#else
return fract(x);
#endif
}
vec2 aafract(vec2 v) {
return vec2(aafract(v.x), aafract(v.y));
}
#endif
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