LYGIA Shader Library

decimate (lygia/v1.1.6/math/decimate)

decimate a value with an specific presicion

Use:

decimate(<float|vec2|vec3|vec4> value, <float|vec2|vec3|vec4> presicion)

Check it on Github


#ifndef FNC_DECIMATE
#define FNC_DECIMATE
#define decimate(V, P) (floor(V * P)/P)
#endif

Use:

decimate(<float|float2|float3|float4> value, <float|float2|float3|float4> presicion)

Check it on Github


#ifndef FNC_DECIMATE
#define FNC_DECIMATE

#define decimate(value, presicion) (floor(value * presicion)/presicion)

#endif

Dependencies:

Use:

decimate(<float|float2|float3|float4> value, <float|float2|float3|float4> presicion)

Check it on Github



#ifndef FNC_DECIMATE
#define FNC_DECIMATE

#define decimate(value, presicion) (floor(value * presicion)/presicion)

#endif

Examples

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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