LYGIA Shader Library

fract (lygia/v1.1.6/math/fract)

Dependencies:

Check it on Github


////////////////////////////////////////////////////////////////////////////////
// frac - returns the fractional portion of a scalar or each vector component
////////////////////////////////////////////////////////////////////////////////

#ifndef FNC_FRACT
#define FNC_FRACT

inline __host__ __device__ float fract(float v) { return v - floorf(v); }
inline __host__ __device__ float2 fract(const float2& v) { return make_float2(fract(v.x), fract(v.y)); }
inline __host__ __device__ float3 fract(const float3& v) { return make_float3(fract(v.x), fract(v.y), fract(v.z)); }
inline __host__ __device__ float4 fract(const float4& v) { return make_float4(fract(v.x), fract(v.y), fract(v.z), fract(v.w)); }

#endif

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

Get the latest news and releases

Sign up for the news letter bellow, joing the LYGIA's channel on Discord or follow the Github repository