LYGIA Shader Library

lengthSq (lygia/v1.1.6/math/lengthSq)

Squared length

Use:

lengthSq(<vec4|vec3|vec2> v)

Check it on Github


#ifndef FNC_LENGTHSQ
#define FNC_LENGTHSQ

float lengthSq(in vec2 v) { return dot(v, v); }
float lengthSq(in vec3 v) { return dot(v, v); }
float lengthSq(in vec4 v) { return dot(v, v); }

#endif

Use:

lengthSq(<float2|float3|float4> v)

Check it on Github


#ifndef FNC_LENGTHSQ
#define FNC_LENGTHSQ

float lengthSq(in float2 v) { return dot(v, v); }
float lengthSq(in float3 v) { return dot(v, v); }
float lengthSq(in float4 v) { return dot(v, v); }

#endif

Dependencies:

Use:

lengthSq(<float2|float3|float4> v)

Check it on Github



#ifndef FNC_LENGTHSQ
#define FNC_LENGTHSQ

inline __host__ __device__ float lengthSq(const float2& v) { return dot(v, v); }
inline __host__ __device__ float lengthSq(const float3& v) { return dot(v, v); }
inline __host__ __device__ float lengthSq(const float4& v) { return dot(v, v); }

#endif

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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