LYGIA Shader Library

normalize (lygia/v1.1.6/math/normalize)

Dependencies:

Check it on Github


////////////////////////////////////////////////////////////////////////////////
// normalize
////////////////////////////////////////////////////////////////////////////////

#ifndef FNC_NORMALIZE
#define FNC_NORMALIZE

#ifndef __CUDACC__
inline float rsqrtf(float x) { return 1.0f / sqrtf(x); }
#endif

inline __host__ __device__ float2 normalize(float2 v) {
    float invLen = rsqrtf(dot(v, v));
    return v * invLen;
}

inline __host__ __device__ float3 normalize(float3 v) {
    float invLen = rsqrtf(dot(v, v));
    return v * invLen;
}

inline __host__ __device__ float4 normalize(float4 v) {
    float invLen = rsqrtf(dot(v, v));
    return v * invLen;
}

#endif

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

Get the latest news and releases

Sign up for the news letter bellow, joing the LYGIA's channel on Discord or follow the Github repository