lygia
/v1.1.6
/math
/rotate3dX
)returns a 3x3 rotation matrix
Use:
rotate3dX(<float> radians)
#ifndef FNC_ROTATE3DX
#define FNC_ROTATE3DX
mat3 rotate3dX(in float r){
return mat3(vec3(1.0,0.0,0.0),
vec3(0.0,cos(r),-sin(r)),
vec3(0.0,sin(r),cos(r)));
}
#endif
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