LYGIA Shader Library

rotate3dY (lygia/v1.1.6/math/rotate3dY)

returns a 3x3 rotation matrix

Use:

rotate3dY(<float> radians)

Check it on Github


#ifndef FNC_ROTATE3DY
#define FNC_ROTATE3DY
mat3 rotate3dY(in float theta){
    return mat3(vec3(cos(theta),0.,-sin(theta)),
                vec3(0.,1.,0.),
                vec3(sin(theta),0.,cos(theta)));
}
#endif

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