LYGIA Shader Library

rotate3dZ (lygia/v1.1.6/math/rotate3dZ)

returns a 3x3 rotation matrix

Use:

rotate3dZ(<float> radians)

Check it on Github


#ifndef FNC_ROTATE3DZ
#define FNC_ROTATE3DZ
mat3 rotate3dZ(in float r){
    return mat3(vec3(cos(r),-sin(r),0.),
                vec3(sin(r),cos(r),0.),
                vec3(0.,0.,1.));
}
#endif

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