LYGIA Shader Library

rotate4dX (lygia/v1.1.6/math/rotate4dX)

returns a 4x4 rotation matrix

Use:

rotate4dX(<float> radians)

Check it on Github


#ifndef FNC_ROTATE4DX
#define FNC_ROTATE4DX
mat4 rotate4dX(in float r){
    return mat4(
        vec4(1.,0.,0.,0),
        vec4(0.,cos(r),-sin(r),0.),
        vec4(0.,sin(r),cos(r),0.),
        vec4(0.,0.,0.,1.));
}
#endif

Use:

rotate4dX(<float> radians)

Check it on Github


#ifndef FNC_ROTATE4DX
#define FNC_ROTATE4DX
float4x4 rotate4dX(in float phi){
    return float4x4(
        float4(1.,0.,0.,0),
        float4(0.,cos(phi),-sin(phi),0.),
        float4(0.,sin(phi),cos(phi),0.),
        float4(0.,0.,0.,1.));
}
#endif

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Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

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