LYGIA Shader Library

rotate4dY (lygia/v1.1.6/math/rotate4dY)

returns a 4x4 rotation matrix

Use:

rotate4dY(<float> radians)

Check it on Github


#ifndef FNC_ROTATE4DY
#define FNC_ROTATE4DY
mat4 rotate4dY(in float r){
    return mat4(
        vec4(cos(r),0.,-sin(r),0),
        vec4(0.,1.,0.,0.),
        vec4(sin(r),0.,cos(r),0.),
        vec4(0.,0.,0.,1.));
}
#endif

Use:

rotate4dY(<float> radians)

Check it on Github


#ifndef FNC_ROTATE4DY
#define FNC_ROTATE4DY
float4x4 rotate4dY(in float theta){
    return float4x4(
        float4(cos(theta),0.,-sin(theta),0),
        float4(0.,1.,0.,0.),
        float4(sin(theta),0.,cos(theta),0.),
        float4(0.,0.,0.,1.));
}
#endif

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Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

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