lygia
/v1.1.6
/math
/scale2d
)returns a 2x2 scale matrix
Use:
scale2d(<float|vec2> radians)
scale2d(<float> x, <float> y)
#ifndef FNC_SCALE4D
mat2 scale2d(float s) {
return mat2(
s, 0.0,
0.0, s
);
}
mat2 scale2d(vec2 s) {
return mat2(
s.x, 0.0,
0.0, s.y
);
}
mat2 scale2d(float x, float y) {
return mat2(
x, 0.0,
0.0, y
);
}
#endif
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