LYGIA Shader Library

scale2d (lygia/v1.1.6/math/scale2d)

returns a 2x2 scale matrix

Use:

scale2d(<float|vec2> radians)
scale2d(<float> x, <float> y)

Check it on Github


#ifndef FNC_SCALE4D
mat2 scale2d(float s) {
    return mat2(
        s, 0.0,
        0.0, s
    );
}

mat2 scale2d(vec2 s) {
    return mat2(
        s.x, 0.0,
        0.0, s.y
    );
}

mat2 scale2d(float x, float y) {
    return mat2(
         x, 0.0,
        0.0,  y
    );
}
#endif

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