lygia
/v1.1.6
/math
/scale3d
)returns a 3x3 scale matrix
Use:
scale3d(<float|vec3> radians)
scale3d(<float> x, <float> y, <float> z)
#ifndef FNC_SCALE4D
mat3 scale3d(float s) {
return mat3(
s, 0.0, 0.0,
0.0, s, 0.0,
0.0, 0.0, s
);
}
mat3 scale3d(float x, float y, float z) {
return mat3(
x, 0.0, 0.0,
0.0, y, 0.0,
0.0, 0.0, z
);
}
mat3 scale3d(vec3 s) {
return mat3(
s.x, 0.0, 0.0,
0.0, s.y, 0.0,
0.0, 0.0, s.z
);
}
#endif
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