lygia
/v1.1.6
/math
/scale4d
)returns a 4x4 scale matrix
Use:
scale4d(<float|vec3|vec4> radians)
scale4d(<float> x, <float> y, <float> z [, <float> w])
#ifndef FNC_SCALE4D
mat4 scale4d(float s) {
return mat4(
s, 0.0, 0.0, 0.0,
0.0, s, 0.0, 0.0,
0.0, 0.0, s, 0.0,
0.0, 0.0, 0.0, 1.0
);
}
mat4 scale4d(float x, float y, float z) {
return mat4(
x, 0.0, 0.0, 0.0,
0.0, y, 0.0, 0.0,
0.0, 0.0, z, 0.0,
0.0, 0.0, 0.0, 1.0
);
}
mat4 scale4d(float x, float y, float z, float w) {
return mat4(
x, 0.0, 0.0, 0.0,
0.0, y, 0.0, 0.0,
0.0, 0.0, z, 0.0,
0.0, 0.0, 0.0, w
);
}
mat4 scale4d(vec3 s) {
return mat4(
s.x, 0.0, 0.0, 0.0,
0.0, s.y, 0.0, 0.0,
0.0, 0.0, s.z, 0.0,
0.0, 0.0, 0.0, 1.0
);
}
mat4 scale4d(vec4 s) {
return mat4(
s.x, 0.0, 0.0, 0.0,
0.0, s.y, 0.0, 0.0,
0.0, 0.0, s.z, 0.0,
0.0, 0.0, 0.0, s.w
);
}
#endif
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