LYGIA Shader Library

sin (lygia/v1.1.6/math/sin)

Dependencies:

Check it on Github


////////////////////////////////////////////////////////////////////////////////
// absolute value
////////////////////////////////////////////////////////////////////////////////

#ifndef FNC_SIN
#define FNC_SIN

inline __host__ __device__ float2 sin(float2 v) { return make_float2(sin(v.x), sin(v.y)); }
inline __host__ __device__ float3 sin(float3 v) { return make_float3(sin(v.x), sin(v.y), sin(v.z)); }
inline __host__ __device__ float4 sin(float4 v) { return make_float4(sin(v.x), sin(v.y), sin(v.z), sin(v.w)); }

#endif

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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